Documentation
ΒΆ
Index ΒΆ
Constants ΒΆ
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const AM_NUMMARKPOINTS = 10
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const ANG1801 = 2147483648
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const ANG18011 = 2147483648
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const ANG18013 = 2147483648
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const ANG18015 = 2147483648
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const ANG1803 = 2147483648
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const ANG1805 = 2147483648
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const ANG1807 = 2147483648
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const ANG1809 = 2147483648
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const ANG2701 = 3221225472
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const ANG2703 = 3221225472
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const ANG2705 = 3221225472
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const ANG451 = 536870912
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const ANG453 = 536870912
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const ANG455 = 536870912
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const ANG457 = 536870912
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const ANG901 = 1073741824
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const ANG903 = 1073741824
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const ANG905 = 1073741824
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const ANG907 = 1073741824
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const ANG909 = 1073741824
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const ANGLETOFINESHIFT = 19
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const ANGLETOSKYSHIFT = 22
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const ANIM_ALWAYS = 0
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const ANIM_LEVEL = 2
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const ANIM_RANDOM = 1
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const BACKUPTICS = 128
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const BASETHRESHOLD = 100
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const BASEYCENTER = 100
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const BLACK = 0
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const BODYQUESIZE = 32
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const BONUSADD = 6
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const BOXBOTTOM = 1
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const BOXLEFT = 2
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const BOXRIGHT = 3
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const BOXTOP = 0
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const BUTTONTIME = 35
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const CF_GODMODE = 2
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const CF_NOCLIP = 1
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const CF_NOMOMENTUM = 4
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const DEFAULT_FLOAT = 3
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const DEFAULT_INT_HEX = 1
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const DEFAULT_KEY = 4
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const DEFAULT_RAM = 16
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const DEFAULT_SPECHIT_MAGIC = 29400216
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const DEFAULT_STRING = 2
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const DEH_DEFAULT_BFG_CELLS_PER_SHOT = 40
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const DEH_DEFAULT_BLUE_ARMOR_CLASS = 2
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const DEH_DEFAULT_GOD_MODE_HEALTH = 100
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const DEH_DEFAULT_GREEN_ARMOR_CLASS = 1
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const DEH_DEFAULT_IDFA_ARMOR = 200
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const DEH_DEFAULT_IDFA_ARMOR_CLASS = 2
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const DEH_DEFAULT_IDKFA_ARMOR = 200
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const DEH_DEFAULT_IDKFA_ARMOR_CLASS = 2
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const DEH_DEFAULT_INITIAL_BULLETS = 50
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const DEH_DEFAULT_INITIAL_HEALTH = 100
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const DEH_DEFAULT_MAX_ARMOR = 200
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const DEH_DEFAULT_MAX_HEALTH = 200
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const DEH_DEFAULT_MAX_SOULSPHERE = 200
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const DEH_DEFAULT_MEGASPHERE_HEALTH = 200
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const DEH_DEFAULT_SOULSPHERE_HEALTH = 100
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const DEH_DEFAULT_SPECIES_INFIGHTING = 0
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const DEMOMARKER = 128
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const DISTMAP = 2
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const DI_EAST = 0
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const DI_NODIR = 8
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const DI_NORTH = 2
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const DI_NORTHEAST = 1
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const DI_NORTHWEST = 3
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const DI_SOUTH = 6
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const DI_SOUTHEAST = 7
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const DI_SOUTHWEST = 5
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const DI_WEST = 4
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const DM_KILLERSX = 10
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const DM_KILLERSY = 100
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const DM_MATRIXX = 42
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const DM_MATRIXY = 68
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const DM_SPACINGX = 40
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const DM_TOTALSX = 269
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const DM_VICTIMSX = 5
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const DM_VICTIMSY = 50
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const DONUT_FLOORHEIGHT_DEFAULT = 0
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const DONUT_FLOORPIC_DEFAULT = 22
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const DOOM_191_VERSION = 111
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const DOS_MEM_DUMP_SIZE = 10
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const EISDIR = 21
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const FASTDARK = 15
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const FF_FRAMEMASK1 = 32767
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const FF_FRAMEMASK3 = 32767
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const FF_FULLBRIGHT1 = 32768
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const FIELDOFVIEW = 2048
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const FINEANGLES = 8192
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const FRACBITS = 16
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const FRACUNIT = 1 << FRACBITS
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const FRICTION = 59392
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const FUZZTABLE = 50
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const F_PANINC = 4
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const F_STAGE_ARTSCREEN = 1
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const F_STAGE_CAST = 2
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const F_STAGE_TEXT = 0
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const GLOWSPEED = 8
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const GRAYSRANGE = 16
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const GREENRANGE = 16
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const HEIGHTBITS = 12
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const HU_BROADCAST = 5
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const HU_MAXLINELENGTH = 80
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const HU_MSGHEIGHT = 1
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const HU_MSGX = 0
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const HU_MSGY = 0
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const HU_TITLEX = 0
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const INFRATICS = 4200
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const INT_MAX1 = 2147483647
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const INT_MAX11 = 2147483647
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const INT_MAX13 = 2147483647
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const INT_MAX15 = 2147483647
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const INT_MAX17 = 2147483647
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const INT_MAX19 = 2147483647
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const INT_MAX5 = 2147483647
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const INT_MAX7 = 2147483647
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const INT_MAX9 = 2147483647
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const INVERSECOLORMAP = 32
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const INVISTICS = 2100
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const INVULNTICS = 1050
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const IRONTICS = 2100
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const ITEMQUESIZE = 128
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const KEY_BACKSPACE1 = 127
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const KEY_BACKSPACE3 = 127
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const KEY_DOWNARROW1 = 175
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const KEY_ENTER = 13
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const KEY_EQUALS1 = 61
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const KEY_ESCAPE = 27
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const KEY_FIRE1 = 163
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const KEY_LEFTARROW1 = 172
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const KEY_MINUS1 = 45
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const KEY_PAUSE1 = 255
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const KEY_RIGHTARROW1 = 174
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const KEY_STRAFE_L1 = 160
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const KEY_STRAFE_R1 = 161
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const KEY_TAB = 9
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const KEY_UPARROW1 = 173
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const KEY_USE1 = 162
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const LIGHTLEVELS = 16
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const LIGHTSCALESHIFT = 12
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const LIGHTSEGSHIFT = 4
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const LIGHTZSHIFT = 20
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const LINEHEIGHT = 16
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const MAPBLOCKUNITS = 128
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const MAXBOB = 1048576
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const MAXBUTTONS = 16
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const MAXCEILINGS = 30
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const MAXDRAWSEGS = 256
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const MAXEVENTS = 64
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const MAXHEALTH = 100
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const MAXINTERCEPTS_ORIGINAL = 128
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const MAXLIGHTSCALE = 48
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const MAXLIGHTZ = 128
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const MAXLINEANIMS = 64
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const MAXPLATS = 30
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const MAXPLAYERS = 4
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const MAXSPECIALCROSS_ORIGINAL = 8
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const MAXSWITCHES = 50
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const MAX_ADJOINING_SECTORS = 20
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const MAX_CAPTURES = 32
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const MAX_JOY_BUTTONS = 20
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const MAX_MOUSE_BUTTONS = 8
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const MINFRAGMENT = 64
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const MIN_RAM = 16
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const MOUSE_SPEED_BOX_HEIGHT = 9
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const MOUSE_SPEED_BOX_WIDTH = 120
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const MTF_AMBUSH = 8
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const NET_MAXPLAYERS = 8
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const NF_SUBSECTOR1 = 32768
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const NF_SUBSECTOR3 = 32768
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const NF_SUBSECTOR5 = 32768
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const NG_SPACINGX = 64
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const NG_STATSY = 50
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const NORM_SEP = 128
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const NUMAMMO = 4
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const NUMBONUSPALS = 4
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const NUMCARDS = 6
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const NUMCOLORMAPS = 32
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const NUMKEYS = 256
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const NUMMAPS = 9
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const NUMMOBJTYPES = 137
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const NUMMUSIC = 68
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const NUMPOWERS = 6
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const NUMPSPRITES = 2
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const NUMREDPALS = 8
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const NUMSFX = 109
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const NUMWEAPONS = 9
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const NUM_QUITMESSAGES = 8
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const NUM_VIRTUAL_BUTTONS = 10
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const NoState = -1
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const PLATWAIT = 3
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const PT_ADDLINES = 1
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const PT_ADDTHINGS = 2
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const PT_EARLYOUT = 4
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const Pst_DEAD = 1
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const Pst_LIVE = 0
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const Pst_REBORN = 2
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const QUEUESIZE = 128
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const RADIATIONPAL = 13
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const REDRANGE = 16
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const SAVEGAMESIZE = 180224
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const SAVEGAME_EOF = 29
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const SAVESTRINGSIZE = 24
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const SBARHEIGHT = 32
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const SCREENHEIGHT = 200
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const SCREENHEIGHT_4_3 = 240
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const SCREENWIDTH = 320
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const SCREENWIDTH_4_3 = 256
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const SHOWNEXTLOCDELAY = 4
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const SHRT_MAX1 = 32767
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const SIL_BOTH = 3
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const SIL_BOTTOM = 1
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const SIL_TOP = 2
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const SLOPEBITS = 11
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const SLOPERANGE = 2048
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const SLOWDARK = 35
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const SLOWTURNTICS = 6
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const SNDDEVICE_ADLIB = 2
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const SNDDEVICE_GENMIDI = 8
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const SNDDEVICE_GUS = 5
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const SNDDEVICE_SB = 3
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const SP_STATSX = 50
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const SP_STATSY = 50
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const SP_TIMEX = 16
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const STARTBONUSPALS = 9
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const STARTREDPALS = 1
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const STOPSPEED = 4096
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const STROBEBRIGHT = 5
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const ShowNextLoc = 1
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const StatCount = 0
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const TEXTSPEED = 3
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const TEXTWAIT = 250
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const TICRATE = 35
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const TURBOTHRESHOLD = 50
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const VDOORWAIT = 150
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const VERSIONSIZE = 16
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const WI_SPACINGY = 33
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const WI_TITLEY = 2
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const ZONEID = 1919505
Variables ΒΆ
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var DG_ScreenBuffer *image.RGBA
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var EpiDef menu_t
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var EpisodeMenu [4]menuitem_t
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var I_VideoBuffer []byte
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var LoadDef menu_t
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var LoadMenu [6]menuitem_t
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var M_QuitResponse = func(key int32) { if key != key_menu_confirm { return } if netgame == 0 { if gamemode == commercial { s_StartSound(nil, quitsounds2[gametic>>2&7]) } else { s_StartSound(nil, quitsounds[gametic>>2&7]) } } i_Quit() }
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var MainDef menu_t
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var MainMenu [6]menuitem_t
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var NUMANIMS = [4]int32{ 0: int32(len(epsd0animinfo)), 1: int32(len(epsd1animinfo)), 2: int32(len(epsd2animinfo)), }
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var NUMCMAPS int32
C documentation
// # of commercial levels
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var NewDef menu_t
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var NewGameMenu [5]menuitem_t
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var OptionsDef menu_t
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var OptionsMenu [8]menuitem_t
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var ReadDef1 menu_t
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var ReadDef2 menu_t
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var ReadMenu1 [1]menuitem_t
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var ReadMenu2 [1]menuitem_t
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var S_music [68]musicinfo_t
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var S_sfx [NUMSFX]sfxinfo_t
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var SaveDef menu_t
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var SaveMenu [6]menuitem_t
C documentation
// // SAVE GAME MENU //
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var SoundDef menu_t
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var SoundMenu [4]menuitem_t
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var TRACEANGLE angle_t
Functions ΒΆ
func EnableQuitting ΒΆ
func EnableQuitting(enable bool)
func I_GetTimeMS ΒΆ
func I_GetTimeMS() int32
func Run ΒΆ
func Run(fg DoomFrontend, args []string)
func SetVirtualFileSystem ΒΆ
SetVirtualFileSystem sets the virtual file system
Types ΒΆ
type DoomFrontend ΒΆ
Directories
ΒΆ
| Path | Synopsis |
|---|---|
|
example
|
|
|
doomocracy
command
|
|
|
ebitengine
command
|
|
|
sdldoom
command
|
|
|
termdoom
command
|
|
|
webserver
command
|
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