Documentation
¶
Index ¶
- Constants
- func Button(bounds rect2.Float32, text string) bool
- func CheckBox(bounds rect2.Float32, text string, checked bool) bool
- func ColorBarAlpha(bounds rect2.Float32, text string, alpha float32) float32
- func ColorBarHue(bounds rect2.Float32, text string, value float32) float32
- func ColorPanel(bounds rect2.Float32, text string, color colorex.RGBA) colorex.RGBA
- func ColorPanelHSV(bounds rect2.Float32, text string, colorHSV *vector3.Float32) int32
- func ColorPicker(bounds rect2.Float32, text string, color colorex.RGBA) colorex.RGBA
- func ColorPickerHSV(bounds rect2.Float32, text string, colorHSV *vector3.Float32) int32
- func ComboBox(bounds rect2.Float32, text string, active int32) int32
- func Disable()
- func DropdownBox(bounds rect2.Float32, text string, active *int32, editMode bool) bool
- func DummyRec(bounds rect2.Float32, text string)
- func Enable()
- func Fade(color colorex.RGBA, alpha float32)
- func GetFont() rl.Font
- func GetStyle(control int32, property int32) int32
- func GetTextSize(text string) vector2.Float32
- func Grid(bounds rect2.Float32, text string, spacing float32, subdivs int32, ...) int32
- func GroupBox(bounds rect2.Float32, text string)
- func GroupBoxEx(bounds rect2.Float32, text string, fn BoundsFn)
- func IconText(iconId int32, text string) string
- func IsLocked() bool
- func Label(bounds rect2.Float32, text string)
- func LabelButton(bounds rect2.Float32, text string) bool
- func Line(bounds rect2.Float32, text string)
- func ListView(bounds rect2.Float32, text string, scrollIndex *int32, active int32) int32
- func ListViewEx(bounds rect2.Float32, text []string, focus, scrollIndex *int32, active int32) int32
- func LoadStyle(fileName string)
- func LoadStyleDefault()
- func LoadStyleFromMemory(data []byte)
- func Lock()
- func MessageBox(bounds rect2.Float32, title string, message string, buttons string) int32
- func Panel(bounds rect2.Float32, text string)
- func PanelEx(bounds rect2.Float32, text string, fn BoundsFn)
- func ProgressBar(bounds rect2.Float32, textLeft string, textRight string, value float32, ...) float32
- func ScrollBar(bounds rect2.Float32, value, minValue, maxValue int32) int32
- func ScrollPanel(bounds rect2.Float32, text string, content rect2.Float32, ...) int32
- func SetAlpha(alpha float32)
- func SetFont(font rl.Font)
- func SetScale(alpha float32)
- func SetState(state GuiState)
- func SetStyle(control int32, property int32, value int32)
- func Slider(bounds rect2.Float32, textLeft string, textRight string, value float32, ...) float32
- func SliderBar(bounds rect2.Float32, textLeft string, textRight string, value float32, ...) float32
- func Spinner(bounds rect2.Float32, text string, value *int32, minValue, maxValue int, ...) int32
- func Spread[S ~[]E, E any](s S, a, b vector2.Float32, maxd, mind float32, justify Justyfy) iter.Seq2[vector2.Float32, E]
- func StatusBar(bounds rect2.Float32, text string)
- func TabBar(bounds rect2.Float32, text []string, active *int32) int32
- func TextBox(bounds rect2.Float32, text *string, textSize int, editMode bool) bool
- func TextInputBox(bounds rect2.Float32, title, message, buttons string, text *string, ...) int32
- func Toggle(bounds rect2.Float32, text string, active bool) bool
- func ToggleGroup(bounds rect2.Float32, text string, active int32) int32
- func ToggleSlider(bounds rect2.Float32, text string, active int32) int32
- func Unlock()
- func ValueBox(bounds rect2.Float32, text string, value *int32, minValue, maxValue int, ...) bool
- func WindowBox(bounds rect2.Float32, title string) bool
- type BoundsFn
- type CStringArray
- type CanvasLayoutPanel
- type ComboBoxState
- func (s *ComboBoxState[T]) ActiveItem() T
- func (s *ComboBoxState[T]) ComboBox(bounds rect2.Float32)
- func (s *ComboBoxState[T]) Free()
- func (s *ComboBoxState[T]) IsActiveItem() bool
- func (s *ComboBoxState[T]) SetActiveItemIndex(i int32)
- func (s *ComboBoxState[T]) SetItems(items []T, nameFn func(i T) string)
- type DropdownBoxState
- func (s *DropdownBoxState[T]) ActiveItem() T
- func (s *DropdownBoxState[T]) DropdownBox(bounds rect2.Float32) bool
- func (s *DropdownBoxState[T]) Free()
- func (s *DropdownBoxState[T]) IsActiveItem() bool
- func (s *DropdownBoxState[T]) SetActiveItem(fn func(T) bool)
- func (s *DropdownBoxState[T]) SetActiveItemIndex(i int32)
- func (s *DropdownBoxState[T]) SetItems(items []T, nameFn func(i T) string)
- type GuiCheckBoxProperty
- type GuiColorPickerProperty
- type GuiComboBoxProperty
- type GuiControl
- type GuiControlProperty
- type GuiDefaultProperty
- type GuiDropdownBoxProperty
- type GuiListViewProperty
- type GuiProgressBarProperty
- type GuiScrollBarProperty
- type GuiSliderProperty
- type GuiSpinnerProperty
- type GuiState
- type GuiStyleProp
- type GuiTextAlignment
- type GuiTextAlignmentVertical
- type GuiTextBoxProperty
- type GuiTextWrapMode
- type GuiToggleProperty
- type HorizontalLayoutPanel
- func (l *HorizontalLayoutPanel) Anchor(xy vector2.Float32) vector2.Float32
- func (hl *HorizontalLayoutPanel) Fill(height float32, justify Justyfy) rect2.Float32
- func (hl *HorizontalLayoutPanel) Layout(wh vector2.Float32, justify Justyfy) rect2.Float32
- func (hl *HorizontalLayoutPanel) Pie(percent float32) rect2.Float32
- type Justyfy
- type ListViewState
- type VerticalLayoutPanel
- func (l *VerticalLayoutPanel) Anchor(xy vector2.Float32) vector2.Float32
- func (vl *VerticalLayoutPanel) Fill(width float32, justify Justyfy) rect2.Float32
- func (vl *VerticalLayoutPanel) Layout(wh vector2.Float32, justify Justyfy) rect2.Float32
- func (vl *VerticalLayoutPanel) Pie(percent float32) rect2.Float32
Constants ¶
const ( SCROLLBAR_LEFT_SIDE = iota SCROLLBAR_RIGHT_SIDE )
const ( // Slider size of internal bar SLIDER_WIDTH int32 = 16 // Slider/SliderBar internal bar padding SLIDER_PADDING = 17 )
const ( ARROWS_SIZE int32 = iota + 16 ARROWS_VISIBLE SCROLL_SLIDER_PADDING SCROLL_SLIDER_SIZE SCROLL_PADDING SCROLL_SPEED )
const ( // ComboBox right button width COMBO_BUTTON_WIDTH int32 = 16 // ComboBox button separation COMBO_BUTTON_SPACING = 17 )
const ( // DropdownBox arrow separation from border and items ARROW_PADDING int32 = 16 // DropdownBox items separation DROPDOWN_ITEMS_SPACING = 17 )
const ( // TextBox/TextBoxMulti/ValueBox/Spinner inner text padding TEXT_INNER_PADDING int32 = 16 // TextBoxMulti lines separation TEXT_LINES_SPACING = 17 )
const ( // Spinner left/right buttons width SPIN_BUTTON_WIDTH int32 = 16 // Spinner buttons separation SPIN_BUTTON_SPACING = 17 )
const ( // ListView items height LIST_ITEMS_HEIGHT int32 = 16 // ListView items separation LIST_ITEMS_SPACING = 17 // ListView scrollbar size (usually width) SCROLLBAR_WIDTH = 18 // ListView scrollbar side (0-left, 1-right) SCROLLBAR_SIDE = 19 )
const ( COLOR_SELECTOR_SIZE int32 = 16 // colorex.RGBA right hue bar width HUEBAR_WIDTH = 17 // colorex.RGBA right hue bar separation from panel HUEBAR_PADDING = 18 // colorex.RGBA right hue bar selector height HUEBAR_SELECTOR_HEIGHT = 19 // colorex.RGBA right hue bar selector overflow HUEBAR_SELECTOR_OVERFLOW = 20 )
const ( ICON_NONE int32 = iota ICON_FOLDER_FILE_OPEN ICON_FILE_SAVE_CLASSIC ICON_FOLDER_OPEN ICON_FOLDER_SAVE ICON_FILE_OPEN ICON_FILE_SAVE ICON_FILE_EXPORT ICON_FILE_ADD ICON_FILE_DELETE ICON_FILETYPE_TEXT ICON_FILETYPE_AUDIO ICON_FILETYPE_IMAGE ICON_FILETYPE_PLAY ICON_FILETYPE_VIDEO ICON_FILETYPE_INFO ICON_FILE_COPY ICON_FILE_CUT ICON_FILE_PASTE ICON_CURSOR_HAND ICON_CURSOR_POINTER ICON_CURSOR_CLASSIC ICON_PENCIL ICON_PENCIL_BIG ICON_BRUSH_CLASSIC ICON_BRUSH_PAINTER ICON_WATER_DROP ICON_COLOR_PICKER ICON_RUBBER ICON_COLOR_BUCKET ICON_TEXT_T ICON_TEXT_A ICON_SCALE ICON_RESIZE ICON_FILTER_POINT ICON_FILTER_BILINEAR ICON_CROP ICON_CROP_ALPHA ICON_SQUARE_TOGGLE ICON_SYMMETRY ICON_SYMMETRY_HORIZONTAL ICON_SYMMETRY_VERTICAL ICON_LENS ICON_LENS_BIG ICON_EYE_ON ICON_EYE_OFF ICON_FILTER_TOP ICON_FILTER ICON_TARGET_POINT ICON_TARGET_SMALL ICON_TARGET_BIG ICON_TARGET_MOVE ICON_CURSOR_MOVE ICON_CURSOR_SCALE ICON_CURSOR_SCALE_RIGHT ICON_CURSOR_SCALE_LEFT ICON_UNDO ICON_REDO ICON_REREDO ICON_MUTATE ICON_ROTATE ICON_REPEAT ICON_SHUFFLE ICON_EMPTYBOX ICON_TARGET ICON_TARGET_SMALL_FILL ICON_TARGET_BIG_FILL ICON_TARGET_MOVE_FILL ICON_CURSOR_MOVE_FILL ICON_CURSOR_SCALE_FILL ICON_CURSOR_SCALE_RIGHT_FILL ICON_CURSOR_SCALE_LEFT_FILL ICON_UNDO_FILL ICON_REDO_FILL ICON_REREDO_FILL ICON_MUTATE_FILL ICON_ROTATE_FILL ICON_REPEAT_FILL ICON_SHUFFLE_FILL ICON_EMPTYBOX_SMALL ICON_BOX ICON_BOX_TOP ICON_BOX_TOP_RIGHT ICON_BOX_RIGHT ICON_BOX_BOTTOM_RIGHT ICON_BOX_BOTTOM ICON_BOX_BOTTOM_LEFT ICON_BOX_LEFT ICON_BOX_TOP_LEFT ICON_BOX_CENTER ICON_BOX_CIRCLE_MASK ICON_POT ICON_ALPHA_MULTIPLY ICON_ALPHA_CLEAR ICON_DITHERING ICON_MIPMAPS ICON_BOX_GRID ICON_GRID ICON_BOX_CORNERS_SMALL ICON_BOX_CORNERS_BIG ICON_FOUR_BOXES ICON_GRID_FILL ICON_BOX_MULTISIZE ICON_ZOOM_SMALL ICON_ZOOM_MEDIUM ICON_ZOOM_BIG ICON_ZOOM_ALL ICON_ZOOM_CENTER ICON_BOX_DOTS_SMALL ICON_BOX_DOTS_BIG ICON_BOX_CONCENTRIC ICON_BOX_GRID_BIG ICON_OK_TICK ICON_CROSS ICON_ARROW_LEFT ICON_ARROW_RIGHT ICON_ARROW_DOWN ICON_ARROW_UP ICON_ARROW_LEFT_FILL ICON_ARROW_RIGHT_FILL ICON_ARROW_DOWN_FILL ICON_ARROW_UP_FILL ICON_AUDIO ICON_FX ICON_WAVE ICON_WAVE_SINUS ICON_WAVE_SQUARE ICON_WAVE_TRIANGULAR ICON_CROSS_SMALL ICON_PLAYER_PREVIOUS ICON_PLAYER_PLAY_BACK ICON_PLAYER_PLAY ICON_PLAYER_PAUSE ICON_PLAYER_STOP ICON_PLAYER_NEXT ICON_PLAYER_RECORD ICON_MAGNET ICON_LOCK_CLOSE ICON_LOCK_OPEN ICON_CLOCK ICON_TOOLS ICON_GEAR ICON_GEAR_BIG ICON_BIN ICON_HAND_POINTER ICON_LASER ICON_COIN ICON_EXPLOSION ICON_1UP ICON_PLAYER ICON_PLAYER_JUMP ICON_KEY ICON_DEMON ICON_TEXT_POPUP ICON_GEAR_EX ICON_CRACK ICON_CRACK_POINTS ICON_STAR ICON_DOOR ICON_EXIT ICON_MODE_2D ICON_MODE_3D ICON_CUBE ICON_CUBE_FACE_TOP ICON_CUBE_FACE_LEFT ICON_CUBE_FACE_FRONT ICON_CUBE_FACE_BOTTOM ICON_CUBE_FACE_RIGHT ICON_CUBE_FACE_BACK ICON_CAMERA ICON_SPECIAL ICON_LINK_NET ICON_LINK_BOXES ICON_LINK_MULTI ICON_LINK ICON_LINK_BROKE ICON_TEXT_NOTES ICON_NOTEBOOK ICON_SUITCASE ICON_SUITCASE_ZIP ICON_MAILBOX ICON_MONITOR ICON_PRINTER ICON_PHOTO_CAMERA ICON_PHOTO_CAMERA_FLASH ICON_HOUSE ICON_HEART ICON_CORNER ICON_VERTICAL_BARS ICON_VERTICAL_BARS_FILL ICON_LIFE_BARS ICON_INFO ICON_CROSSLINE ICON_HELP ICON_FILETYPE_ALPHA ICON_FILETYPE_HOME ICON_LAYERS_VISIBLE ICON_LAYERS ICON_WINDOW ICON_HIDPI ICON_FILETYPE_BINARY ICON_HEX ICON_SHIELD ICON_FILE_NEW ICON_FOLDER_ADD ICON_ALARM ICON_CPU ICON_ROM ICON_STEP_OVER ICON_STEP_INTO ICON_STEP_OUT ICON_RESTART ICON_BREAKPOINT_ON ICON_BREAKPOINT_OFF ICON_BURGER_MENU ICON_CASE_SENSITIVE ICON_REG_EXP ICON_FOLDER ICON_FILE ICON_SAND_TIMER ICON_220 ICON_221 ICON_222 ICON_223 ICON_224 ICON_225 ICON_226 ICON_227 ICON_228 ICON_229 ICON_230 ICON_231 ICON_232 ICON_233 ICON_234 ICON_235 ICON_236 ICON_237 ICON_238 ICON_239 ICON_240 ICON_241 ICON_242 ICON_243 ICON_244 ICON_245 ICON_246 ICON_247 ICON_248 ICON_249 ICON_250 ICON_251 ICON_252 ICON_253 ICON_254 ICON_255 )
Icons enumeration
const (
CHECK_PADDING int32 = 16
)
const (
GROUP_PADDING int32 = 16
)
GROUP_PADDING .
const ( // ProgressBar internal padding PROGRESS_PADDING int32 = 16 )
Variables ¶
This section is empty.
Functions ¶
func ColorBarAlpha ¶
ColorBarAlpha control
func ColorBarHue ¶
ColorBarHue control
func ColorPanel ¶
ColorPanel control
func ColorPanelHSV ¶
ColorPanelHSV - Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
func ColorPicker ¶
ColorPicker control (multiple color controls)
func ColorPickerHSV ¶
ColorPickerHSV - Color Picker control that avoids conversion to RGB on each call (multiple color controls)
func DropdownBox ¶
DropdownBox control
func GetTextSize ¶
func Grid ¶
func Grid(bounds rect2.Float32, text string, spacing float32, subdivs int32, mouseCell *vector2.Float32) int32
Grid control, returns mouse cell position
func LabelButton ¶
LabelButton control, show true when clicked
func ListViewEx ¶
ListViewEx control with extended parameters
func LoadStyleFromMemory ¶
func LoadStyleFromMemory(data []byte)
LoadStyleFromMemory - Load style from memory (binary only)
func MessageBox ¶
MessageBox control, displays a message
func ProgressBar ¶
func ProgressBar(bounds rect2.Float32, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32
ProgressBar control, shows current progress value
func ScrollPanel ¶
func ScrollPanel(bounds rect2.Float32, text string, content rect2.Float32, scroll *vector2.Float32, view *rect2.Float32) int32
ScrollPanel control - Scroll Panel control
func Slider ¶
func Slider(bounds rect2.Float32, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32
Slider control
func SliderBar ¶
func SliderBar(bounds rect2.Float32, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32
SliderBar control, returns selected value
func Spinner ¶
func Spinner(bounds rect2.Float32, text string, value *int32, minValue, maxValue int, editMode bool) int32
Spinner control, returns selected value
func TextInputBox ¶
func TextInputBox(bounds rect2.Float32, title, message, buttons string, text *string, textMaxSize int32, secretViewActive *bool) int32
TextInputBox control, ask for text
func ToggleGroup ¶
ToggleGroup control, returns active toggle index
func ToggleSlider ¶
ToggleSlider control, returns true when clicked
Types ¶
type CStringArray ¶
CStringArray represents an array of pointers to NULL terminated C strings, the array itself is terminated with a NULL
func NewCStringArray ¶
func NewCStringArray() CStringArray
NewCStringArray returns an instance of CStringArray
func NewCStringArrayFromPointer ¶
func NewCStringArrayFromPointer(p unsafe.Pointer) CStringArray
func NewCStringArrayFromSlice ¶
func NewCStringArrayFromSlice(ss []string) CStringArray
NewCStringArrayFromSlice makes an instance of CStringArray then copy the input slice to it.
func (*CStringArray) Copy ¶
func (arr *CStringArray) Copy(ss []string)
Copy converts Go slice of strings to C underlying struct of CStringArray
func (*CStringArray) Free ¶
func (arr *CStringArray) Free()
Free frees C underlying struct of CStringArray MUST call this method after using CStringArray Exception: If you use NewCStringArrayFromPointer() to create CStringArray object and you use other way to free C underlying structure pointed by the pointer, then don't need to call Free()
func (*CStringArray) IsNil ¶
func (arr *CStringArray) IsNil() bool
func (*CStringArray) ToSlice ¶
func (arr *CStringArray) ToSlice() []string
ToSlice converts CStringArray to Go slice of strings
type CanvasLayoutPanel ¶
type CanvasLayoutPanel struct {
// contains filtered or unexported fields
}
func CanvasLayout ¶
func CanvasLayout(bounds rect2.Float32) CanvasLayoutPanel
type ComboBoxState ¶
type ComboBoxState[T any] struct { // contains filtered or unexported fields }
func (*ComboBoxState[T]) ActiveItem ¶
func (s *ComboBoxState[T]) ActiveItem() T
func (*ComboBoxState[T]) ComboBox ¶
func (s *ComboBoxState[T]) ComboBox(bounds rect2.Float32)
func (*ComboBoxState[T]) Free ¶
func (s *ComboBoxState[T]) Free()
func (*ComboBoxState[T]) IsActiveItem ¶
func (s *ComboBoxState[T]) IsActiveItem() bool
func (*ComboBoxState[T]) SetActiveItemIndex ¶
func (s *ComboBoxState[T]) SetActiveItemIndex(i int32)
func (*ComboBoxState[T]) SetItems ¶
func (s *ComboBoxState[T]) SetItems(items []T, nameFn func(i T) string)
type DropdownBoxState ¶
type DropdownBoxState[T any] struct { // contains filtered or unexported fields }
func (*DropdownBoxState[T]) ActiveItem ¶
func (s *DropdownBoxState[T]) ActiveItem() T
func (*DropdownBoxState[T]) DropdownBox ¶
func (s *DropdownBoxState[T]) DropdownBox(bounds rect2.Float32) bool
func (*DropdownBoxState[T]) Free ¶
func (s *DropdownBoxState[T]) Free()
func (*DropdownBoxState[T]) IsActiveItem ¶
func (s *DropdownBoxState[T]) IsActiveItem() bool
func (*DropdownBoxState[T]) SetActiveItem ¶
func (s *DropdownBoxState[T]) SetActiveItem(fn func(T) bool)
func (*DropdownBoxState[T]) SetActiveItemIndex ¶
func (s *DropdownBoxState[T]) SetActiveItemIndex(i int32)
func (*DropdownBoxState[T]) SetItems ¶
func (s *DropdownBoxState[T]) SetItems(items []T, nameFn func(i T) string)
type GuiControl ¶
type GuiControl = int32
GuiControl .
const ( DEFAULT GuiControl = iota LABEL BUTTON TOGGLE SLIDER PROGRESSBAR CHECKBOX COMBOBOX DROPDOWNBOX TEXTBOX VALUEBOX SPINNER LISTVIEW COLORPICKER SCROLLBAR STATUSBAR )
DEFAULT - Gui controls
type GuiControlProperty ¶
type GuiControlProperty = int32
GuiControlProperty .
const ( BORDER_COLOR_NORMAL GuiControlProperty = iota BASE_COLOR_NORMAL TEXT_COLOR_NORMAL BORDER_COLOR_FOCUSED BASE_COLOR_FOCUSED TEXT_COLOR_FOCUSED BORDER_COLOR_PRESSED BASE_COLOR_PRESSED TEXT_COLOR_PRESSED BORDER_COLOR_DISABLED BASE_COLOR_DISABLED TEXT_COLOR_DISABLED BORDER_WIDTH TEXT_PADDING TEXT_ALIGNMENT )
Gui base properties for every control NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
type GuiDefaultProperty ¶
type GuiDefaultProperty = int32
GuiDefaultProperty .
const ( TEXT_SIZE GuiDefaultProperty = iota + 16 TEXT_SPACING LINE_COLOR BACKGROUND_COLOR TEXT_LINE_SPACING TEXT_ALIGNMENT_VERTICAL TEXT_WRAP_MODE )
DEFAULT extended properties NOTE: Those properties are common to all controls or global
type GuiStyleProp ¶
type GuiStyleProp struct {
// contains filtered or unexported fields
}
GuiStyleProp - Style property
type GuiTextAlignment ¶
type GuiTextAlignment = int32
GuiTextAlignment .
const ( TEXT_ALIGN_LEFT GuiTextAlignment = iota TEXT_ALIGN_CENTER TEXT_ALIGN_RIGHT )
Gui control text alignment
type GuiTextAlignmentVertical ¶
type GuiTextAlignmentVertical = int32
GuiTextAlignmentVertical .
const ( TEXT_ALIGN_TOP GuiTextAlignmentVertical = iota TEXT_ALIGN_MIDDLE TEXT_ALIGN_BOTTOM )
Gui control text alignment vertical
type GuiTextWrapMode ¶
type GuiTextWrapMode = int32
GuiTextWrapMode .
const ( TEXT_WRAP_NONE GuiTextWrapMode = iota TEXT_WRAP_CHAR TEXT_WRAP_WORD )
Gui control text wrap mode NOTE: Useful for multiline text
type HorizontalLayoutPanel ¶
type HorizontalLayoutPanel struct {
// contains filtered or unexported fields
}
func HorizontalLayout ¶
func HorizontalLayout(bounds rect2.Float32, spacing int) HorizontalLayoutPanel
func (*HorizontalLayoutPanel) Fill ¶
func (hl *HorizontalLayoutPanel) Fill(height float32, justify Justyfy) rect2.Float32
type Justyfy ¶
type Justyfy int
func (Justyfy) Justyfy ¶
Justify a segment of width v in a segment of width max returns new segmend width amd distance from start
/--------max-------------/
/-----v----/
JustifyTop, JustifyLeft:
/-----v----/ (v, 0)
JustifyCenter:
/-----v----/ (v, (max - v) / 2)
JustifyBottom, JustifyRight:
/-----v----/ (v, max - v)
JustifyFill:
/---------v--------------/ (max, 0)
type ListViewState ¶
type ListViewState[T any] struct { // contains filtered or unexported fields }
func (*ListViewState[T]) ActiveItem ¶
func (s *ListViewState[T]) ActiveItem() T
func (*ListViewState[T]) Free ¶
func (s *ListViewState[T]) Free()
func (*ListViewState[T]) IsActiveItem ¶
func (s *ListViewState[T]) IsActiveItem() bool
func (*ListViewState[T]) ListView ¶
func (s *ListViewState[T]) ListView(bounds rect2.Float32)
func (*ListViewState[T]) SetItems ¶
func (s *ListViewState[T]) SetItems(items []T, nameFn func(i T) string)
type VerticalLayoutPanel ¶
type VerticalLayoutPanel struct {
// contains filtered or unexported fields
}
func VerticalLayout ¶
func VerticalLayout(bounds rect2.Float32, spacing int) VerticalLayoutPanel
func (*VerticalLayoutPanel) Fill ¶
func (vl *VerticalLayoutPanel) Fill(width float32, justify Justyfy) rect2.Float32

